In the Grand Theft Auto universe, music has never served merely as accompaniment; it is integral to the games' identity. Whether driving through Vice City to Michael Jackson, evading police with rock anthems, or traversing Los Santos while a host jokes about local behavior, the audio landscape defines the experience. Since the first GTA launched in 1997, Rockstar and its predecessors have explored transforming vehicles into miniature radio stations, evolving from relatively simple soundtracks into one of the series' most distinct trademarks.

The evolution began with the original Grand Theft Auto, where songs were organized into tracks simulating radio transmissions to create a sense that cities existed independently of player actions. This concept expanded significantly with GTA III in 2001, which introduced stations with unique identities, hosts, fictional advertisements, and comedy programs. However, it was GTA: Vice City, released in 2002, that turned the concept into a cultural phenomenon. Set in a fictionalized version of 1980s Miami, the game featured artists like Michael Jackson, Bryan Adams, and Electric Light Orchestra across dedicated stations such as Flash FM for pop, V-Rock for hard rock, Fever 105 for funk and soul, and Emotion 98.3 for romantic ballads.

According to Kiri Miller, a researcher at Brown University speaking to NME, the licensed music in Vice City was fundamental to building the game's setting. Beyond establishing a specific era, the radios allowed players to choose the atmosphere of each moment, intensifying police chases with upbeat tracks or turning long drives into relaxing experiences. This freedom addressed a common open-world challenge by making travel between missions engaging. Additionally, absurd commercials, exaggerated hosts, and fictional interview programs contributed to the social satire characteristic of the franchise.

Rockstar continued to expand this formula in subsequent titles. GTA: San Andreas utilized hip-hop, funk, rock, and country to represent different facets of a fictional 1990s California, while GTA IV highlighted Liberty City's musical diversity. GTA V further broadened the selection, including stations hosted by real artists. This curation has transformed the games into a form of musical discovery, where hearing a specific song instantly recalls a city, character, or mission for many players.

With GTA 6 returning to Vice City in a setting inspired by contemporary Florida, artists like Bad Bunny represent the type of sound that could fit the new environment. While his presence remains a possibility rather than an officially announced part of the soundtrack until confirmed, the importance of music to the franchise is established. In Grand Theft Auto, choosing a station is never just about what to hear; it is about how to experience the city, explaining why decades later, many remember Vice City's music before recalling its missions.

Sources: Olhar Digital.