Valve’s canceled Portal prequel, F-Stop, has resurfaced nearly two decades after the project was abandoned. Fans have reconstructed a playable version from several leaks, offering a rare look at an alternative direction for the series.

F-Stop was created in 2007 as part of Valve’s Directed Design Experiments initiative, in which five teams spent three months developing game concepts. Although it was designed as a Portal prequel, the project did not use the Portal Gun or its wall-traversing portals.

Instead, its central mechanic revolved around an experimental Aperture Science camera. Players could photograph objects and then reposition them in the environment using the resulting images, manipulating perspective and the arrangement of objects to solve puzzles. A previously shown example featured a ceiling fan being photographed and placed on the floor to help the player reach a higher level.

The concept reportedly impressed Valve chief Gabe Newell, but received a less enthusiastic response from testers. F-Stop was eventually canceled, while some of its mechanics, characters and dialogue were reworked for Portal 2.

The project had already been documented in Exposure, a series from independent studio LunchHouse Software. Until now, however, viewers could only watch the gameplay rather than play it themselves.

The reconstruction became possible through three separate leaks. An archive known as Steam2, published on August 29, contained around 12 to 13 terabytes of files from old Steam servers dating from 2003 to 2013, including most of F-Stop’s visual and audio assets.

The community still needed the game’s source code and the data required to rebuild its levels. Those files were shared on November 1 through the Valve Cut Content Discord server, a fan community focused on recovered Valve material. According to the server’s moderators, as cited by Kotaku, the person who had the level data initially requested $1,000 before releasing it for free.

Valve Cut Content members checked the authenticity of the levels, after which the community combined the available files into a playable build. People who tested it describe the reconstruction as roughly 99% complete, with some textures and dialogue lines still missing.

The game is also brief: videos covering the full campaign run for less than an hour, consistent with a prototype developed over three months. Access to the build became more difficult after the Discord server switched to invitation-only following an influx of visitors, according to TechPowerUp.

Sources: Numerama.